![]() Tip: As the background (default) layer cannot be erased, it is highly recommended that you always paint into a layer other than the background. Otherwise Viewport Canvas uses the current bitmap. If the map type does not have a bitmap image file assigned, choosing the map type opens the Create Texture dialog, where you can use the browse button ( ) to specify a new or existing bitmap file. For example, to paint the object’s coloring with a Standard material, choose the Diffuse Color map. To get started quickly, choose Assign Standard Material.Īfter you assign a material, or if the object already has a material, a list of available map types opens. For details on these options, see Assign Material Dialog. ![]() If the object does not have a material assigned, the Assign Material dialog opens, giving you the option to assign a Standard material, browse for a material using the Material/Map Browser, or cancel. You can also dock the dialog to the left or right side of the program window: Drag it into position or right-click the dialog title bar and choose Dock Left or Right. Tip: Customize the dialog by adjusting the position and settings as you like and then make the changes permanent with Save Current Settings As Default.
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